// Created by Crowbar 0.71
====== File Size ======
	1,266,509
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 819 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	820 - 3,259 theMdlFileData.theBones 10
	3,260 - 3,627 theMdlFileData.theAttachments 4
	3,628 - 3,639 theMdlFileData.theHitboxSets 1
	3,640 - 3,651 [ERROR] Unread bytes (non-zero) [ 02 08 09 04 03 05 00 07 06 01 00 00 ]
	3,652 - 3,835 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2
	3,653 - 3,656 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	3,657 - 3,659 anAnimationDesc.anAnimation [@idle_seq] alignment [ 0E 00 00 ]
	3,660 - 3,744 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,745 - 3,748 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	3,749 - 3,751 anAnimationDesc.anAnimation [@attack_seq] alignment [ 0E 00 00 ]
	3,752 - 4,119 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,120 - 4,583 theMdlFileData.theSequenceDescs 2
	4,584 - 4,623 [idle_seq] aSeqDesc.theBoneWeights 10
	4,624 - 4,625 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	4,626 - 4,627 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	4,628 - 4,867 [attack_seq] aSeqDesc.theEvents 3
	4,868 - 4,869 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	4,870 - 4,871 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	4,872 - 4,903 theMdlFileData.theBodyParts 2
	4,904 - 5,051 aBodyPart.theModels 1
	5,052 - 5,347 aBodyPart.theModels 2
	5,348 - 5,463 aModel.theMeshes 1
	5,464 - 5,579 aModel.theMeshes 1
	5,580 - 5,583 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	5,584 - 5,671 theMdlFileData.theTextures 2
	5,672 - 5,675 theMdlFileData.theTexturePaths 1
	5,676 - 5,683 theMdlFileData.theSkinFamilies 2
	5,684 - 5,737 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	5,738 - 5,739 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	5,740 - 7,103 [ERROR] Unread bytes (non-zero) [ 0A 00 00 00 40 00 00 00 68 00 00 00 90 00 00 00 08 01 00 00 A8 ... ]
	7,104 - 7,104 aTexturePath = 
	7,105 - 7,166 theNameCopy = "weapons\titan_thermite_launcher\w_titan_thermite_launcher.mdl"
	7,167 - 7,174 theSurfacePropName = "default"
	7,175 - 7,187 aBone.theName = "ja_c_propGun"
	7,188 - 7,199 aBone.theName = "weapon_bone"
	7,200 - 7,210 aBone.theName = "def_c_base"
	7,211 - 7,225 aBone.theName = "def_holder_top"
	7,226 - 7,239 aBone.theName = "def_cover_top"
	7,240 - 7,262 aBone.theName = "def_recoil_shift_front"
	7,263 - 7,268 aBone.theName = "shell"
	7,269 - 7,281 aBone.theName = "muzzle_flash"
	7,282 - 7,296 aBone.theName = "def_c_magazine"
	7,297 - 7,312 aBone.theName = "def_c_magazine1"
	7,313 - 7,319 anAttachment.theName = "WEAPON"
	7,320 - 7,327 anAttachment.theName = "PROPGUN"
	7,328 - 7,337 anAnimationDesc.theName = @idle_seq
	7,338 - 7,349 anAnimationDesc.theName = @attack_seq
	7,350 - 7,358 aSeqDesc.theName = "idle_seq"
	7,359 - 7,370 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	7,371 - 7,381 aSeqDesc.theName = "attack_seq"
	7,382 - 7,403 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	7,404 - 7,426 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	7,427 - 7,431 aBodyPart.theName = "body"
	7,432 - 7,491 aTexture.thePathFileName = "models\Weapons_R2\titan_thermite_launcher\thermite_launcher"
	7,492 - 7,558 aTexture.thePathFileName = "models\Weapons_R2\titan_thermite_launcher\thermite_launcher_skin31"
	7,559 - 1,266,508 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 95 A1 E3 A7 98 03 00 00 ... ]
	1,266,509 - 1,266,509 END OF FILE + 1 (File size)
========================
